When this ritual is turned against mortals, it can achieve such effects as giving an innocent man a criminal record or cleaning the slate for a wanted criminal, stealing away the ownership of someone’s home, or even sabotaging someone’s medical records so that a well-meaning nurse actually gives her an unnecessary and lethal injection. Each section of wall can hold as many blood points as the caster’s Thaumaturgy rating at any one time. She must spend a point of blood for every five minutes the connection stays open, rounded up. A devoted Tremere apprentice leveraged preservation techniques learned from monks along with knowledge stolen from the Assamites to create a ritual that chantries could use to preserve their research. If the clone is not destroyed by this time, it will go murderously rogue, attempting to eradicate its original (the individual whom it is a copy of) and destroy its creator. Over the next few nights, the victim’s limbs are cut from their bodies (the ritual prevents the parts from falling to dust). This ritual cannot be achieved with just the target’s name (see Principles of Sympathy and Contagion). Thaumaturges have long used their powers to inflict harm upon those that have offended them or compete against their interests. The ingredients include a wide variety of chemicals, herbs, and other exotic materials, but the most important ingredient is Kindred blood. If the ritual continues for 10 days, the victim enters torpor if he is a vampire, and will commit suicide if he is mortal. By standing on bare earth under the open night sky, the Sorcerer asks for his blood to be transported back to the Mountain upon the moment of his final death. During the war between the fledgling Camarilla and Clan Assamite, there were a vast number of casualties. One blood point is consumed in the creation of the document, and an additional blood point is consumed by those who sign it. This ritual does not make the targeted item invulnerable or even resistant to someone purposely harming it. Naturally, this also means that the ritual may also be performed on an unwilling and unknowing target through sympathetic magic. Afterwards, the victim is no longer able to speak or make any sort of verbal sound. Many talismans are laden with additional rituals (such as every ward known to the caster). Once per week, the Anarch may cast the ritual, which begins when he lights a votive candle and sets it afloat in a cup containing one point of his vitae. System: The scorpion has the normal traits for an animal of its size, but if it strikes the target successfully, he is poisoned. Afterwards, the needles are placed into various pressure points. The circle must remain unbroken, however. Any jewelry, makeup, or clothes that the caster is wearing are also dissolved. To properly use the kalif as part of a Dur-An-Ki ritual, one ounce of it must be placed into a hookah along with specially prepared rosewater. The use of this ritual automatically strips a minimum of one Humanity dot from the character’s Humanity rating (to a minimum of 2). For example, an ancient roman gladius will remain sharp and in good condition, but will still shatter if used improperly or if someone of sufficient strength attempts to snap the blade. Once the mortal is rendered unconscious, the vampire claims his prize. If the proper number of successes are rolled, the character enters a state of heightened awareness in which Dur-An-Ki is easier to perform. To complete the ritual, the vampire must render the mortal unconscious through brute force unaided by vampiric powers. The character building guide is pretty specific on what ritual magic is and how rituals work. Severed Hand allows the thaumaturge to permanently sever a part of a restrained Kindred’s body in such a fashion as to prevent the vampire from ever regenerating the lost body part. Blood magic creates a resonance in the space in which is it cast. Blood imps must be fed regularly with vitae and flesh. A Lector Priest who does not know how to create Typhon’s Brew can forget about pursuing further knowledge of alchemy. They could obfuscate or rewrite the memories, but there was always an element of the truth in the vessel. If the ritual is successful, the sorcerer can recover vitae and even Willpower from one or more of his followers who are currently under the effects of Enfolding the Believers. This ritual requires the caster to spend one blood point. The Tremere Clan is best known for their possession (and jealous hoarding) of this Discipline. Over time, some homunculi may develop their own personalities and goals. Any vampire in her presence must make a Self-Control roll (difficulty 8) or be down three dice on all Social rolls against the Sigil Bearer for the next fifteen minutes. She must concentrate for a single turn and then make the Lesser Sign of Power with her hands. System: Once the ritual is complete, all who enter the room are bound to abide by the truth-telling edict it enforces. Failure indicates that the ward blocks his passage and inflicts three dice of bashing damage, and his next roll to attempt to enter the circle is at +1 difficulty. Early experimentation showed that most diseases, even blood-borne ones, rarely have any effect upon Kindred, yet vampires can carry such diseases and pass them to their victims. Once the subject is almost dead, the caster shatters the glass container, spilling the blood to the ground and snapping the thread of the bond. The player spends one blood point per night and makes an extended roll of Intelligence + Occult (difficulty 8), one roll per week. The caster creates the mirror by bathing an ordinary mirror in a quantity of her own blood while reciting a ritual incantation. Vampires that drink from mortals tainted with the mystical oinos feel a slight buzz — not strong enough to be considered intoxicated, but just enough to get a taste of nights when they still breathed and hungered for appetites other than blood. When the binding is torn off, the character who holds it must point the servant at its target and verbally command it to attack during the same turn. Then, he must concentrate on an individual by studying an effigy of her. This causes one step toward a blood bond to the whole council, but guarantees that the councilors’ vitae cannot be stolen. System: The effects last for one week per success. Rumors abound that the famous Shroud of Turin and a number of other hidden church relics were preserved via this ritual. System: While no Tremere would admit it, this ritual bears a concerning similarity to the Vaulderie. The brewing process negates this aspect of vitae. Once surgery begins, however, the shaft begins actively evading the surgeon’s probes, and its rolls are made once every 30 minutes for the duration of the surgery attempt. All of the animated objects are intuitively linked to the caster’s subconscious. Rituals activated by a Gargoyle require no roll to cast and last a scene or until dismissed. The caster recreates a popular urban legend upon the grounds that she wishes to protect. This ritual causes the path of the subject’s passing to glow in a manner that only the vampire can see. Trust is a rare commodity, especially to a fellow vampire and predator, and certain tasks require a certain delicate touch. Loyalty is an exceptionally rare commodity, and perhaps that is why so many are willing to rob others of their free will to secure it. The vampire remains awake until she has dealt with the immediate threat, though she still can’t have a dice pool greater than her Road rating. The shabti then awakens, responding, “I will do it, verily, I am here when thou callest.” From there forward, the statue is inhabited by a sentient funerary spirit. However, to counter Thaumaturgy that has been cast on another individual requires an Awareness roll Difficulty 6. At least he went out in his sleep.” This ritual does not add blood to a corpse, but it does reduce the chance that anyone will notice how much is gone. In Vampire the Masquerade's 1st and 2nd Edition the Discipline of Thaumaturgy and its rituals reached and topped out at Level (Rank) Ten, though many of these high level Rituals are no longer considered Canon. If the recipient does see it, the increased frenzy difficulties persist for an additional one night per success, even if she sees the message on the last night that it could possibly affect her. Kindred with multiple ghouls often find that jealousy over the regnant’s affections can lead to rivalry and conflict, and New Age vampire cult leaders find such discord counter-productive to the enlightenment they seek, hence this ritual. One success represents a five-by-five foot/two-by-two meter area, such as a large walkin closet, a secret room, or a tiny grove. When the vampire awakens the next night, he will have those traits (and if appropriate, will awaken wearing a copy of the mortal’s clothes sized perfectly to fit him). She instinctively knows the precise direction and general distance from the caster. Such devoted service is not without a cost. When rubbing the object, a djinn will be summoned that will answer a question that no existing being knows. A vampire wanting or needing to simulate a human characteristic can do so once Domino of Life is cast. The most important component is the severed anatomy of the subject, which is why this ritual is almost always performed at the maiming. Demons take many forms, though they may generally disguise themselves to walk unnoticed among humankind. The player spends three blood points, which are absorbed by the weapon. The Zoroastrian cleanses herself through elaborate bathing. Consumption of the flesh allows the thaumaturge to absorb the victim’s essence to replenish the needs of her undead body and will. Memories are completely rewritten to account for the missing information. The shroud of sanctuary only lasts as long as the grounds remain consecrated. Thaumaturgy Ritual 300px Level 1 • Blood of Peace (Clanbook: Assamite) This ritual involves two points of Assamite blood (one to be enchanted, one to be used to enchant the other). Badly wounded and depleted to the point of exhaustion, she slipped away to the Great Lakes where she drank from the people that fished and lived there until she began to ritually consume the flesh of her victims. If the Jinx is applied to a contested or extended action, the roll simply yields no successes for the current turn until the number of pending failures is expended. The Storyteller determines how many successes are needed based on the number of “Internet facts” that must be changed in order to achieve the desired results. Then, he forces the servant to eat the foul mixture. It requires that both vampires have shared at least one point of vitae, thus putting them at least one step towards a Blood Bond, within the last year. If the ghoul leaves the circle and attempts to enter it again, he must repeat the roll. A sorcerer who witnesses an immoral act that serves as evidence of a Cainite’s unworthiness may instill protections upon the warrior or warriors sent to apprehend him. When a character first learns Thaumaturgy, the player selects a path for the character. This reduction represents the extent to which greater fluency with one’s own school makes it easier to adapt foreign rituals to it. To conduct this ritual, the thaumaturge places a penny or other small coin over the eye of the torpid Kindred. Once a night, over the course of three nights, she must recite an invocation over the vial. The horrid little entity takes shape in a bubbling morass of oil, blood, denuded bone, and chunks of the caster’s body. This ritual allows an Anarch to copy aspects of the appearance of a particular mortal — hair color or style, eye color, tattoos, piercings, even clothing choices — by essentially beating them out of the target. Theoretically, the rite could also be used to generate a stronger bond in older Tremere or even in ghouls or Kindred of other Clans. Mirror Walk creates a sympathetic link between two mirrors, allowing the caster to travel between them as long as they are within a mile of each other. This legendary ritual is used to create entire packs of Blood Brothers, forging them from mortal flesh and Cainite vitae completely outside of the Embrace. To enact this ritual, the caster must wash an entire wall with the blood of child sacrifices; the wall then becomes the portal into Hell. System: This ritual requires three hours to cast, reduced by 15 minutes for each success on the roll. If any vampire attempts Amaranth against him within the same month, he instead takes all her blood into himself – this does not cause a blood bond. During the ritual, the caster must specify a physical “key” (such as spinning twice in a circle, tapping one heel on the ground three times, and then saying “Vitae Incorpora”). A solution came from the Tremere — then a struggling Clan seeking to buy their way into polite society — in the form of this simple ritual. A Sanguine Assistant is impervious to any mind-controlling Disciplines or magic, so completely is it bound to its creator’s will. Blood imps are damaged by sunlight and fire like Kindred, and can also be destroyed utterly by immersion in sanctified water. If the task would require a roll, the caster garners one success automatically, but no more (and cannot roll or spend Willpower to improve the roll). She must then spill her blood (spending a blood point) upon the ground while reciting the proper incantation. An icon for the associated program appears on the desktop that is visible only to the recipient, and the program itself is an invisible file that cannot be detected on the hard drive by any means other than Technomancy. This ritual cannot counter the Vaulderie (nor is it stealthy enough to perform unnoticed in the midst of such a rite). If the culprit was disguised or hidden, the spirit of the victim will do her best to answer the question. When it became clear that this ritual could be used for other purposes, Toreador clamored for the opportunity to protect their precious paintings, sculpture, and rare first drafts of a perfect poem or symphony. The sorcerer must make a sigil out of her own vitae on some object or surface. If a Bloodstone is obfuscated or mystically hidden, the caster may follow the trail until she reaches the general location. Each roll represents a week spent analyzing, memorizing, and experimenting with the ritual, although the character is free to do other things during the same period if he can devote at least a few hours every night to study. It is only at this point that she is fully welcomed as a warrior, sorcerer, or vizier, as the blood of the entire clan decides her fate. If the requester is of a higher generation, the traveler gains full knowledge of who he and his sire are, where they are, and their general state of mind, and may accept or reject the communication. All souls, living or otherwise, that are not specifically invited by the caster cannot enter the building. System: The results are largely a matter of Storyteller discretion, influenced by the success of the ritual. Furthermore, the effects persist, and for the next several nights, she will find that all difficulties to resist rage frenzy are increased by 1. Upon receiving the blood, the animal immediately becomes a ghoul, gaining one dot of Potence and one dot of either Fortitude or any other Discipline possessed by the ashipu which does not require sapience (such as Dominate or Dur-An-Ki). After the subjects are prepared, they are staked, and brought into a prepared room where this ritual is begun. This ritual is the means by which Assamites can continue to reduce their Generation despite the limitations imposed by the Tremere Curse. This ritual allows the vampire to see through the eyes of a bird, and to hear through its ears. Although they have a great mastery of lore and Kindred physiology, most Inconnu are not modernists. If not, the stake may be used to make subsequent attacks until it strikes deep enough to activate. Once the ritual is cast, the wound knits itself closed and then opens to create a lip-and-mouth mystical orifice that when pressed against a vessel’s flesh will drink one blood point every other turn from the victim as long as contact persists. Once completed, the thaumaturge may stand before either mirror and recite the mystical password to open a magical gate between the two mirrors. If there is any conflict between Bloody Mary’s instinct to maim and kill and the needs of the summoner, roll the vampire’s successes on the summoning roll. Some mystics have studied individual rituals for decades, or even centuries. Vampires and other supernatural creatures are unaffected by the Oinos of Dionysus, as their blood is too potent to be overpowered by this concoction. This ritual is important to all ashipu who seek enlightenment, but its effects have been duplicated by a number of blood magicians from a number of schools who abuse its ancient pedigree for a baser purpose: getting high. This ability lasts for one hour. Regardless of how much vitae that is, the result of the alchemical process will evaporate down into a thick sludgy material that the imbiber must consume in a single attempt. Once the ritual is enacted, rumors will soon circulate among the mortals that the house is haunted or cursed, and therefore should be avoided by anyone with sense. If the caster intends to scry upon a person, she might have in her possession an object with a psychic resonance with the target. The sorcerer creates an alchemical substitute for vampiric blood, allowing an Assamite who drinks enough to decrease her Generation. The servant makes normal stake attacks that aim for the heart (difficulty 9), and its success is judged as per the rules for a normal staking. The dead animal must be placed in the target’s real home. In this way, a devious wangateur can gain power over a vampire who does not even know she exists. System: When the participants make an attack in unison against the selected target, a number of them (equal to the successes achieved in the casting) can propel themselves up the initiative order to act one round before the target. While distracted, the caster mystically identifies different aspects of the soul and symbolically separates them from the whole by draining the target of vitae in small batches. System: The requirements for constructing a Houngan’s Doll are identical to those for the Baleful Doll. The next Kindred the caster touches before dawn suffers the effects of the ritual. Thaumaturgical spells operate by creating magical links to their subjects. Sunlight reflects off windows or magically fails to pass through doors or other portals. The truth of those rumors and the number of successes needed to achieve such a feat are left to the Storyteller’s discretion. The artifact counts as the equivalent of a lock of hair or a fingernail if it falls into the hands of another blood magician. The sorcerer must have her followers drink a quantity of the prepared liquid before leading them in an extended meditation exercise lasting at least one hour. This defensive ritual inflicts painful burns on anyone who deliberately touches the subject’s skin. The Anarchs now utilize many of the same tactics that were once the tools of their oppression. The other versions of this ward, also Level Five rituals, are Ward versus Ghosts and Ward versus Demons. The caster offers a point of blood into the mouth of the corpse and, upon the completion of the ritual, the corpse whispers a name from its dead mouth. This ritual protects the caster from being staked, whether she is resting or active. The ritual requires a spent shell casing which has been soaked in a point of blood from the person who will benefit. Once the ritual is complete, the target must score more successes on a Willpower roll (difficulty of the caster‘s Thaumaturgy rating + 3) than the caster scored in order to say anything negative about the caster. This ritual darkens the subject’s skin to that which would be obtained by long-term exposure to the sun in a mortal. System: The thaumaturge must have a mental picture of or know the name of her prey. The drawbacks are as follows: the caster’s Conscience/Conviction and Empathy scores drop to 1 (or to 0 if they already were at 1) and all dice pools for Social rolls except those involving Intimidation are halved (including those required to use Disciplines). The caster stitches the body parts together and throws them into the cauldron, where the Tremere blood is added. Should the ritual be broken, the caster will immediately become aware of this, as the Willpower point invested into the building reverts back to her. With three or more successes, the target resists the toxic effects of the poison, but still suffers from minor headaches and feels that something is wrong. Fewer still would ever be so ruthless as to try it. The caster lies naked on a flat stone surface and places a bare candle over his heart. System: The ritual lasts for one night per success, and it can be renewed for the same interval indefinitely so long as the vampire can feed additional points of blood to the lens. It has an attack dice pool of the caster’s Wits + Occult, a damage dice pool of the caster’s Thaumaturgy rating, and a maximum movement rate of 30 yards or meters per turn. If her will properly manifests through the ritual, she may walk across water or any other material not normally capable of supporting her weight (such as across treetops) so long as she remains in constant motion. Lesser Demon Noble, a ruler of a territory in Hell. This ritual heals obvious wounds on a corpse, causing a body to appear as though it died a natural death. To rob an enemy of her voice strikes into the heart of her identity. Once completed, the oinos must be ingested to take effect. At midnight, the caster drains the animal to house the spirit dry and places it within the circle, feeding it a small portion of their own vitae. Afterwards, the target is magically protected against being blood bound or the effects of the Vaulderie (including getting the Mark of the Betrayer for some Tremere antitribu) for one day per success achieved on the activation roll. The ritual may be immediately activated, deactivated, and reactivated at will by the Gargoyle spending one blood point if no other trait, such as Willpower, or no amount of blood greater than one point is called for in the ritual’s description. This requires casting the ritual for six hours a night, for one week per level of the ritual to be applied, but otherwise enchanting a Gargoyle uses the same rules as Enchant Talisman. Brand was designed to be a punishment, and thus is exceptionally painful. This ritual can only be used on the vampire who knows it. Mortals that consume this wine feel a pleasant drowsiness, vague ethereal happiness, and arousal, until they eventually lose consciousness and sleep for the remainder of the evening. The homunculus acts according to its master’s orders, which may be issued by thought as long as the beast is in its creator’s presence. The victim has its eye plucked out, which is then slowly pierced with the pin under incantations. System: This ritual takes three hours to enact (reduced by 15 minutes for each success on the casting roll) and requires one blood point (although not necessarily the caster’s blood), which is sealed inside the container. The bag must then be hidden (ideally buried) within a few feet of the target’s home or haven. System: Each success allows the haruspex to ask one question about the subject’s past or present, while two successes may be spent to ask one question about the subject’s future. It requires the subject to swallow a small glowing ember, which does put off some vampires with low pain thresholds. Bind the Accusing Tongue. If the mage succeeds, then he may counter the Path or Ritual being used. 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